In small increments of free time, I’ve been building another new engine, this time based natively in DirectX 11, targeting native WinRT for Windows 8 and Windows Phone. In the process, I’ve found that I need yet another tool to help me make particle effects (ever one of the best bang-for-buck programmer art solutions); and to that end, I’ve decided to make a tool out of the state of my engine thus far, with a WinRT XAML interface on top, and release it to the app store. It’s a work in progress, and will obtain more features as needed and as I have time to work on them, but I wanted to at least get it to a state where I could release something. Now that that hurdle is overcome, updates may come more frequently for it.